Gay TGS Coverage
My first post for GayGamer.net is now available for your viewing pleasure!
NON-STOP FRENETIC ANIMATED ACTION
Greetings from Tokyo! It's always been a dream of mine to visit Japan, and now it's happening for realz. But before we forget about Seoul, I want to share my favorite photo from the trip:


In case you missed it, Rogue Galaxy is scheduled to hit the States on October 5! This awesome-looking Japanese RPG is brought to us by Level 5, the same folks who gave us the positively divine Dragon Quest VIII. Normally I can't hang with this genre, but a unique setting, sweet overall design, cool characters and seemingly action-packed combat system has me excited. Check out the trailer on the official Japanese site to see for yourself.
Well, here I am in Seoul! It's already been an eye-opening experience. First off, the city is much more Westernized than I expected. Certainly Seoul is a huge international city, but its ascent into the digital stratosphere (largest broadband penetration in the world) seems to have come with the consumerist tendencies of the West: gigantic shopping malls, SUVs, digital phones for everyone over the age of five, high gas prices, etc. Yesterday afternoon (Saturday) included visits to two huge shopping centers, which were jam-packed with people buying everything from clothes and toys to Starbucks coffee and green tea ice cream. Sure, there are visual reminders of the Asian culture: civic buildings shaped like old palaces, traditional colorful Korean fabrics in the shops, and the smell of kimchi everywhere. (Like, EVERYWHERE.) Speaking of, the food here is really cheap and REALLY good.
I really enjoyed the Austin Game Conference, even though I came down with a nasty 24-hour bug before I even got to the hotel. No biggie. The conference is attended by roughly 2,000 game developers, writers, programmers, yadda yadda...making for what is truly an "intimate" gathering by normal conference standards. I met a lot of cool people and actually had some room to breathe between sessions. Spent most of my time at the Writer's Conference panels, which were overall very rewarding. Mostly, these sessions served to remind me how many people are currently making a living doing this writing thing. Of course, some of us are "designers" and some of us are "content managers" and so on, but we're all writers. This kind of blurring of roles is probably pretty common in a young industry like the games biz. No one seemed to have the exact same job description as the next guy, and surely everyone's individual career path was unique. This certainly seemed the case based on the conversations I had.
Oh, yes...I will be buying this as soon as I get back from Asia. (Unless I can't stand the wait and buy the Japanese version in Tokyo!)
Hey, so while I wasn't paying attention, someone revealed the Guitar Hero II track list. Highlights include "Madhouse" by Anthrax, "Sweet Child O' Mine" by G'n'R and (surprise!) Spinal Tap's "Tonight I'm Gonna Rock You Tonight". There's barely 30 tracks on the list, and I seem to remember something about over 40 being available in the game, so here's hoping that "The Trooper" is an unlockable. Maiden!
A really excellent article about game writing can be found here, on the Hollywood Reporter's website. The showbiz trade publications are devoting more and more attention to games, it seems, and this is a good piece to time with the Austin Game Conference. I had no idea that the writer's conference was only in its second year!
Joystiq reports on an article in today's New York Times about World of Warcraft. This comes just a few weeks after a piece in the Washington Post about MMOs. While the Post piece is typically alarmist, stressing the clinically "addictive" nature of MMOs -- even stating that "many game companies employ psychologists" to make the games even more so. Okaaay. Meanwhile, the Times takes a calmer approach, albeit with the familiar "Hey, did you know games are popular all over the world and make lots of money?" angle we see so often in the mainstream press. Well, at least there is some positive coverage to be had. I liked this quote from Microsoft's Rich Wickham: “World of Warcraft is an incredibly polished entertainment experience that appeals to more sorts of different players than any game I’ve seen.” Very true.
These awesome skeletal recreations of famous cartoon characters are going to be exhibiting at a gallery in Seoul when I am there later this month. Sweet!
